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/*
* Copyright (C) 2024 dwlr <dweller@cabin.digital>
*
* BSD 3-Clause License (BSD-3-Clause)
* See LICENSE for details
*/
#include <stdio.h>
#include "common.h"
#include "tga.c"
#include "cli.c"
const u8 image[] =
{
#include "image.tga.h"
};
int main(void)
{
texture tex = {0};
tga2tex_from_mem(&tex, image, sizeof(image));
cli_draw_tex(&tex, true); /* true - Black&White, false - True Color */
return 0;
}
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